// Create a graphics context on the buffered image Graphics2D g2d = bimage.createGraphics(); // Draw on the image g2d.setColor(Color.red); g2d.fill(new Ellipse2D.Float(0, 0, 200, 100)); g2d.dispose();
// Create a graphics context on the buffered image Graphics2D g2d = bimage.createGraphics(); // Draw on the image g2d.setColor(Color.red); g2d.fill(new Ellipse2D.Float(0, 0, 200, 100)); g2d.dispose();